At the start of the adventure the death curse is 20 days old. While the curse remains active, the following effects are in play:
- Any humanoid on the planet that has been brought back from the dead begins to waste away. their hit point maximum is reduced by 1 for each day the curse has been active, occurring every midnight until the curse is lifted. If a humanoid’s hit point maximum drops to 0, they die. Traveling to another world or plane does nothing to halt the wasting effect once it has begun.
- A humanoid whose hit point maximum is reduced can’t increase or restore it. This is true whether the creature’s hit point maximum is reduced by the curse or by some other life-draining effect, such as the touch of a wight, wraith, or similar creature.
- Any spell that breathes life into the dead (including revivify, raise dead, resurrection, and true resurrection) automatically fails
- The curse does not affect the workings of speak with dead spells or similar magic, nor does it have any effect on preexisting ghosts or spirits.
- A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher).
*Players may choose to run this entire adventure as a Meat Grinder in which death saving throws must be made at a 15+ (instead of 10+). However XP rewards increase by 10%
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